package view.viewComponents 
{
	import org.flixel.FlxSprite;
	
	/**
	 * ...
	 * @author Gaz Williams
	 * 
	 * the player invokes a space bar graphic to show he is over an npc / interactive area
	 * 
	 */
	public class Spacebar extends FlxSprite 
	{
		
		public function Spacebar(X:Number=0, Y:Number=0, SimpleGraphic:Class=null) 
		{
			super(X, Y, SimpleGraphic);
			
		}
		
	}

}